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Navigation
Quick start
Examples
Details
Extra
Feedback
The spline tool allows you to have volumetric audio in the game that is always the closets possible to the audio listener and is always facing it. To get started create a game object and attach the 'In Spline' component to it. It is recommended to set the playing audio to looping, as it is not done automatically.
The spline can be in any shape desired. You can add nodes to the spline and connect any pair of nodes. The audio is always somewhere on a connection.
As the audio attached to the spline is always the closets possible to the audio listener, it does always behave well in corners. In a corner the audio can jump between the closets points on two different line segments, and it is generally recommended.